We also want to reach out to mainstream fans to show them that, right now, the envelope in fighting games is also being pushed in two dimensions", declared Tim Pivnicny, senior VP of Sammy Studios, Inc. "In Guilty Gear Isuka we want to satisfy existing fighter fans with new content and never-before-seen innovations. In September 2003, Sammy Corporation announced that a new game dubbed Guilty Gear X Series The Newest Version would be featured at the Japan Amusement Machinery Manufacturers Association (JAMMA) arcade show at the show, the company revealed that Guilty Gear Isuka would be the game's name. Three characters were added to the PlayStation 2 edition: A.B.A, Robo-Ky, and Robo-Ky II. Guilty Gear Isuka features twenty playable characters in its arcade version: Anji Mito, Axl Low, Baiken, Bridget, Chipp Zanuff, Dizzy, Eddie, Faust, I-No, Jam Kuradoberi, Johnny, Ky Kiske, May, Millia Rage, Potemkin, Slayer, Sol Badguy, Testament, Venom, and Zappa. Playable characters įurther information: List of Guilty Gear characters The game also features other modes: Color Edit, a palette swap editor that allows the player to customize nearly every aspect of the characters, including buckles and hair Training, in which a player can practice with (and against) computer-controlled opponents and Arcade, similar to the survival mode featured in other fighting games. In addition to the attacks, other aspects such as jump height, offense, defense, recovery time, tension, and speed can be improved. Experience points from Boost Mode can be used in the new Robo-Ky II Factory mode, in which a player can customize a robot named Robo-Ky II by teaching him moves, combos, or one of 65 special attacks from other characters. For the Xbox, this mode was adapted for online play with Xbox Live, supporting up to 16 players. Īnother innovation was Boost Mode: a two-player, side-scrolling, arcade-style beat 'em up mode not included in the arcade version, in which a player fights enemy waves to accumulate items, health and experience. There are two fighting planes, one in the foreground and the other behind it. The game introduces a four-player option in Versus Mode, giving a player four characters who can fight two-on-two, three-on-one or everyone-for-themselves. The character's "souls" lie on the side of the burst gauge. HUD features (from top to down): the character's health, the burst gauge, and the tension gauge. Guilty Gear Isuka is the first game in the series to allow four characters to appear onscreen at the same time. It also features previous installments features like the tension gauge, which allows the player to perform super moves, and the burst gauge, which allows the player to break combinations and super moves. If the life is depleted when the player has no souls, it is defeated. Each character (or team) starts a fight with at least a "soul" when a character life bar is emptied, its life is filled while the player lost a soul. Unlike previous games, it features a "turn" button, since a character does not automatically turn around if its opponent moves to the other side of the screen. The game uses a four attack button configuration that consists of punch, kick, slash, and high slash. The basic gameplay system of Guilty Gear Isuka is like the other games in the series. The removal of features present in previous titles was also not well received by critics. However, although some aspects of the new gameplay-such as the two fighting planes and the turn button-were praised as original, their implementation was criticized. It was praised for its visual, music and customization features. Guilty Gear Isuka received mixed critical reviews. While the gameplay remained almost the same as in previous titles, the game introduced a four-player battle mode, and the PS2 version included new features to the series, including a scrolling adventure, a customization mode, and two new characters. The PS2 version was brought to North America by Sammy, and, in Europe, the home console version was released by 505 Game Street and the PC version by Zoo Digital Publishing. Later, the game was ported for a release on the PlayStation 2 (PS2), Xbox, and Windows in Japan. Announced by Arc in September, it was released on Decemin Japanese arcades as the sixth installment of the Guilty Gear series. Guilty Gear Isuka is a 2D fighting video game developed by Arc System Works and published by Sammy Corporation.
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